stellaris protectorate vs vassal. As well as encouraging the spectrum of playstyles Stellaris is otherwise. stellaris protectorate vs vassal

 
 As well as encouraging the spectrum of playstyles Stellaris is otherwisestellaris protectorate vs vassal  Vassals quickly allow you to reach a good naval capacity with the good tradition and their fleets can reach pretty nice values while you still gain massive sciencefor having a small number of

I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. Taking in a significant number of foreign pops can result in unrest due to differing. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. Protectorates for the influence. Disloyalty means that if given the chance they will try to get away from you - Not that they'll randomly try to rebel when they don't stand a chance. Stellaris Real-time strategy Strategy video game Gaming 2 comments Best RandomScifiFan • 5 yr. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. This list was initiated with 2. No. In theory you could keep doing this for a massive vassal/protectorate swarm of perfectly ideologically aligned statelets. This page was last edited on 7 June 2023, at 11:13. May 11, 2016. In my opinion, it makes sense to restrict their actions, since protectorates are supposed to be very new to spacefaring, and have a very low level of technology compared to. which likely won't happen unless you declare war on. (Friendly) You need to be way more powerful than them. Protectorates get no benefits except for reduced research cost on technologies you've researched, and provide you with no benefits except a small amount of influence iirc. After that go in, capture claimed systems and release them as a vassal. ago I think that both having vassals and being a member of the. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. Imagine their perspective. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you. efficiency. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. 53 Badges. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. This cost is split across a number of months, with 3 influence. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. I've got an empire that I turned into a protectorate to the south of me, and I'd like to eventually vassalize them so I can just fully integrate them. Also there should be some kind of vassal interaction, like forbidding them from voting or forcing them to vote with you (at the cost of some relations of course). How, then, can you choose between tributary vs. But it doesn't make sense to me. I don't see an option to add…Couldn't find an answer so I bring it up - perhaps again: Sometimes I don't have the option "vassallization", all I can do is to install a protectorate. This is a problem because Stellaris does not respect borders or distance except for moving ships. Stellaris. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. The most you can do is integrate them then release them. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. 2. The leader of the vassal state used to act as vice roy, subedar or jagirdar of the main state. Reply. But it clearly needs tweaking. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. 5 per stationed army). Use your huge federation fleet to crush the filthy xeno fallen empires. 3,600 days is 10 years in Stellaris. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. 5. I slowly start to expand in the direction of my new vassal, painstakingly building mining and research stations, and then giving them the systems. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. If you declare war, they automatically declare war on the same people, etc. Played as one with 3 planets (wanted to play tall). Broke Tributary is useless. I typically vassalize Fallen Empire core worlds and. if they have less, they can only become a protectorate. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. Vassals must spend influence to deny your contract negotiation request. What's the point of vassalization and integrating vassal? So far I see two ways to take planets from other empires: a) by ceding planets directly and b) by vassaling this empire and then integrating them. It's a good way to expand your empire if you choose to go supremacy or diplomacy route. Weird enough it works with protectorate as well. Stellaris. The core meta will be the first vassal type everyone wants is a prospectorium, to provide the basic resources that enable the Overlord to leverage super-high specialist employment. But I cant push the agreement any more favorable than it already is. Basically you need three things: You need to be on good terms with them. 5 influence. Integrating a vassal is almost always better than releasing it to attack it, because you can be integrating the vassal while also attacking someone else with the vassal's assistance. I have been thinking about this for a while and I think vassalisation is overpowered. Vassals quickly allow you to reach a good naval capacity with the good tradition and their fleets can reach pretty nice values while you still gain massive sciencefor having a small number of. Two of the most popular subject empire types are tributary and vassal. Content is available under Attribution-ShareAlike 3. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. You might make someone a protectorate for economic as well as tech reasons. ago. SupremeLuBu • Intelligent Research Link • 2 yr. Tag switch using console, release vassal, switch back. All other new vassal mechanics from Overlord become obsolete though. ago. And maybe a vassal could be made to give you some tribute. PanglosstheTutor • 7 yr. . If you use this CB, the former subject will join your side in the war. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. You have to move your capital to another planet and if you click the create vassal button afterwards you can create a vassal with your own species owning your former capital world. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. MathyM Colonel. It's a detailed breakdown of which factors speak for and against accepting the demand. Members Online Breaking News- immortality will soon be possible in stellaris!That doesn't prevent the new vassal from starting with it on. ; About Stellaris Wiki; Mobile view Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. Once within a 60% tech difference you should be able to change their type. This will prevent their ally from joining the war unless they really hate you. Yup, made sure of that too. Empire ID. ago. For vassal creation,. They get a one sided defense pact with. Tributaries pay another nation for their autonomy. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. You have 2 options for war, vassalize or cede planets. I have a vassal (of type Vassal, not Protectorate). If it’s a tick, you. This page was last edited on 7 June 2023, at 11:13. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. 0 to 1. Go to Stellaris r/Stellaris. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. A look at the Prospectorium specialist vassal empire and a glance at new origin icons with their names: 2022-03-31 5: New Friends: Reveal of three new enclaves (Salvagers, Shroudwalkers, and Mercenary), the Bulwark specialist vassal empire, more Overlord holdings, the Imperial Fiefdom civic: 2022-04-07 6: Elevating CivilizationSo apparently there is a dead zone with respect to the size empire you are allowed to vassalize vs. Tehnomaag • 6 yr. Create Vassals from Sectors vs Vassalising neighbors Currently playing/testing a "Let's all be friends" run and this got me thinking: Creating protectorate/vassal out of my neighbors will let them keep their current tech level but get them discount to reach my level. 1. Every. r/Stellaris. I don't believe that a vassal/tributary can have subjugates themselves so I. And most people play on fast speeds rather than normal. 3. If the vassal doesn't like it they should get help from another empire and rebel. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. A vassal will contribute with 20% of its Naval Capacity to its overlord, 50% with the Fleet Levies tradition. Or through a specific origin, although without some serious content to back it up it’d be a bit of a waste if an origin. If the sky is the limit, and you have tons of influence, you can constantly make single system vassals. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. Doesn't add up. (which will probably make them immediately downgrade to a Protectorate), integrate it, delete its labs, fill those slots with commercial zones, and re-release it for huge net benefit. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Well. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. In addition, they have a. 2. Depending on how strong you are relatively to either of them. It's supposed to be a catchup mechanic since they will have -80% cost to all techs. In my WC run I made Ming who controlled half of Asia. This page was last edited on 7 June 2023, at 04:39. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. Previously we could form a Federation with a civ that had just proposed to become a vassal or protectorate, then accept the proposal after the Federation was formed, but right after I posted about how nice that combo was someone decided to remove it from the game. Depending how research heavy your empire it is very possible that the protectorate will never catch up to you. for instance), but for every ratio of "your researcher. 1. you will be stuck in a defense pact which you can't cancel (since you aren't independent), so you can never break free again, i guess. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). Which is stupid, but that's for another discussion. So subjects have a super trash economy compared to player. I can select this and "Proceed" to change them to a Protectorate. I haven't yet had a fresh 1. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. GazOCee. Protectorate is a special status for vassalized technologically disadvantaged states. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. 2x probably). 25 influence. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. mcsproot Apr 14, 2017 @ 1:41pm. A lot of. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. ago. Protectorate: Can be sponsored in various ways as part of the contract for influence. You will have to release, claim and conquer. I play tall and use tributaries. You have to be SUPER quick though. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. isn't entirely true either: you have to be superior in fleet, tech and economy at once. Umh protectorate can become your vassel and those you can annex. #1. Sectors are microstates within your empire that you appoint a governor to oversee. So as long as all the systems you want to give are adjacent to each other and one is adjacent to your protectorate, you should be able to transfer them, but it will require multiple trade deals to do so. As nouns the difference between protectorate and vassal. 1. The file you need to copy and edit is 00_subjects. ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. You can, if you get the feudal empire perk. You can declare war of independence then use the console to switch to overload and accept the independence. Immediately send an envoy to Improve Relations with the new "empire". Borders touching theirs (because distance gives a MASSIVE modifier against acceptance) Send an Envoy to improve relations. If you win, the old empire will remain and will just change ethics. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. I integrate until I hit 1k fleet cap, then I stick with one vassal and feed him until he's equivalent. This page was last edited on 7 June 2023, at 11:13. Early in the game, to avoid being destroyed by a powerful fanatical purifier, I asked to become a protectorate of a nearby empire. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. You get secret fealty CB on their overlord. 5% increase in trade output back to you. However they will also be very disloyal because you will have like -350 opinion "relative power of vassals" with all of them, but this is basically only your former overlord. Federating and playing tall is a fine option as. So it looks like vassals in Stellaris are more like protectorates in EU4. Also vassels and protectorate will never rebel and always be loyal. •. You can let them be autonomous, but ultimate control of the sector still belongs to the player. But okay. They are always nice to have just for the influence gain. I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. It. What I find works best is to determine what vassal it is then determine what role suits them best. 413K subscribers in the Stellaris community. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. 0. After that go in, capture claimed systems and release them as a vassal. #3. Stellaris is, at its heart, a wargame much like HoI. Mods are super easy to make. If you choose a specialist vassal contract, there's a minimum they have to contribute, the maximum can go up to 75%, but there's a minimum obligation the overlord has to contribute to the. To Integrate Vassal or to Not Integrate Vassal? King of Malta. You can only make an empire into a protectorate if they are much weaker than you. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations score for kicking someone from a. . Protectorate is way much better, than vassals. Oct 2, 2022 @ 9:17am. Have your vassals all follow your doomstack. [deleted] • 1 yr. Yea. Vassal Protectorate Tributary Subsidiary Vassals join your wars and you join theirs. Behave almost exactly the same as a vassal. min. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. Pdx needs to fix vassals automatically dropping to protectorate status or allow us to directly gift tech or bonuses beyond research agreements. I just technologically enlightened two races, immediately making them vassals. Progenitor is best for late game, since you can do vassal silliness. . Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. Plus, the United Jurinn Empire would be bisecting my territory in the middle. They do lose the difficuilty bonus, yes. You might make someone a protectorate for economic as well as tech reasons. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. So I turned a sector into a scholarium while in a federation. Vassal - the everyman. Vassals must spend influence to deny your contract negotiation request. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. Subjugation CB is only there if you are superior in all three categories, so. In fact the only major issue is that if you take enigmatic engineering to gimp the AI, your vassal might not, negating the perk. There are 5 types of tributaries(if you are ming everyone is tributary)(But I will call the others vassal and protectorate for clarity). until they declare war on you. Or if you give your vassal expansion. Apr 28, 2021 1. " If you're REALLY strong, you may even see fallen empires as "inferior". " Ironically, 'Dissolve this Alliance' option is also grayed out, it says "We are a subject, it's not up. Don't know of any other way you could possibly become a protectorate, unless you were a super weak empire and they offered protectorate status to you and you clicked the. You should know that once the protected empire learns 40% of the technologies, it becomes a. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. min. In the default galaxy map mode, subjects have the same color as their overlord. No option to negotiate for a specialized subject. Protectorates are actually there more for the shielded nation than the shielder. You can instead use the Impose Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. The alternative would generally to uplift into a protectorate, but influence isn't really required and doing so tends to give more. For the first option, just studying them (wether passively or actively) may. Correction: Only voluntary protectorates give you influence. There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. Protectorates ruin successfully managing vassals. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. Terran Protectorates. Presets have a list of default terms and can have additional unique effects tied to them, like how Protectorates gain a massive bonus to research until they catch up to their overlord. We can negotiate, and renoegotiate the terms of our agreement. ) Protectorates are great, you get +1 influence for each one. 2. This state can be converted into a Protectorate or Vassalage per the usual rules, with the Trust acting as a big positive modifier. Rord64 Mar 18, 2018 @ 6:06am. In minimal they act as protectorate, in max they are little more than your autonomus sector. There is a 60 months timer after vassalization. A Vassal State is a semi-sovereign State. This will prevent their ally from joining the war unless they really hate you. 25 influence per month. Then I released them and ask them if I can become their protectorate. 0. I'm the most advanced empire in the galaxy and no one's ever going to catch up to me for default vassal tools to work. 25 Badges. Heck if they like you enough they may even be amicable to becoming a tributary. Vassalization request towards a Machine Intelligence empire. This page was last edited on 7 June 2023, at 11:13. To do this method, whoever you’re trying to make your Vassal must be at peace. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Removes outside species from empire for managing faction attraction and unity costs. Stellaris. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. Make sure the planets you are trying to release don't have culture shock or nerve stapled. Yeah that makes sense, thanks a lot. EDIT: This is about 1. YobaiYamete • Nihilistic Acquisition • 1 yr. ago. Everything else barring resources (-45 research for overlord) ive granted them. . Vassalization request towards a Machine Intelligence empire. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. When you start it, you will be shown the amount of influence required to integrate. 5. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. • 1 yr. That's it. 2 as they do not start with. 965. Establishing a Branch Office costs a base of 1000 energy credits and 50 influence. Since they were a protectorate wouldn’t this be considered an act of war or something?I ran into an early space age primitive planet 5 years into the game and immediately worked to enlighten them. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. until they declare war on you. After a period of time you can then go back to your vassals and have the integrate into your empire. It happens in multiple games. This mod expands how vassals work. Reforming your government does not change their status to vassals and they stay subsidiaries. . Open it with a text editor and change the value of protectorate_tech_threshold from 0. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. [deleted] • 5 yr. Get them to agree to it themselves, or force them to submit with a war. Legacy Wikis. Tributaries do have a benefit to them. Vassals would contribute 50%, tributaries 20% and protectorates 80%. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppress the native xeno scum for you. Vassal ai is completely useless. When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. ago. They always join your wars no matter what but they can't be declared on, they're the perfect buffer. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. ago. 3. 25 influence a protectorate. 4 Cepheus update. After hundreds of years of research he's still overwhelming in almost every aspect, I asked for protectorate early in the game and now the unbidden just spawned while I conquered some other normal start AI and control about 20 planets. The UNE is a vassal of my empire, I also had a Aritifical intelligence empire as a protectorate. The new Vassal mechanics will introduce a slew of new systems that have clearly not b. 2][e91f] Game Version 3. Diplomacy allows you to protect another empire or become protected by one. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. There's only three major empires not vassalized now. Now, research has had some revamps but between when you could offset. Your vassals will then rebuild those depleted fleets so you don't have to. I currently share a trade league with 6 other empires, and all of them have to vote with me. Two ways to get a vassal. . Without it all vassals are good for are buffer states. Triflest • 1 yr. There should be variations of integration, like in Hoi4. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. Stellaris. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). Vassal, tributary and subsidiary don't have all those bonus but have risk of being turn to protectorate. Protectorates are the only way to artificially boost influence, at . In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced tech costs (I believe that is the current number). So it looks like vassals in Stellaris are more like protectorates in EU4. I've tried looking this up, but either the situation's changed, or there's a lot of bad information out there, because the information out there suggests that Vassals can't expand and don't pay tribute; neither of which appears to be true, given the Vassal options I'm looking at. Im trying to vassalize someone. Europa Universalis IV has 310 Achievements worth 1405 points. FuguofAnotherWorld • 7 yr. • 5 yr. Now, research has had some revamps but between when you could offset the admin cap with bureaucrats and when you couldn't, a wide empire seems to generally have had a major advantage over a tall one, at least since 2. If the target empire declines, you have 12 months to declare war. And I thought: "Robots don't make good merchants. Check the Stellaris wiki for the basic setup. Protectorates can do stupid things like claim fallen empire systems, but sometimes it is more important to accept the request if it denies your enemies an easy target to conquer. Diplomacy allows you to protect another empire or become protected by one.